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 Post subject: How to create 4/CTF maps
PostPosted: Mon Dec 28, 2009 5:56 pm 
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Joined: Sat Sep 05, 2009 5:44 pm
Posts: 184
Location: Brunswick
Since 4/TDM works, it's a matter of time, a CTF variant will be announced as well.

So let's see, how you can prepare your own maps for 4/CTF gameplay.

Every team base is marked by an object of the actor class XIIIMPFlagBase, so after all, you will be able to put up to 4 XIIIMPFlagBasePlus objects. Why not XIIIMPFlagBase? Because this one does support only the usual CTF mode and won't run a 4/CTF session, if launched.

After they are placed, opening the properties, under XIIIMPFlagBasePlus >> Team, the team belonging to that base is determined. It is set up through its ID.
Code:
Team Red = 0
Team Blue = 1
Team Green = 2
Team Gold = 3

Besides, it is not needed to place 4 bases. 3 are fine too, if you like, so the game will launch a 3/CTF based game mode.

After all, the optical aspect should not be unattended. Download the following file and extract this into the XIII base folder,
i.e. C:\Program Files\Ubisoft\XIII\.

In the XIIIEd, load the package MUL_CommonPlus.usx, there you will spot Static Meshes for the green and gold flag base.

DOWNLOAD // 4CTF_ressources_v1.rar

CONTENT:
MUL_CommonPlus.utx >> TexturesPC
Meshes_CommunsPlus.usx >> StaticMeshes


Attachments:
File comment: Needful material to realise 4/CTF maps.
4CTF_ressources_v1.rar [62.5 KiB]
Downloaded 8 times

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XIII-Forum.de - Foren für die Landesgenossen

The 4/TDM server: join, if available: xiii://81.89.102.157:7784
Code:
GAME COMMANDS:
TEAMSWITCH teamindex
TEAMSAY message (team colored text)

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 Post subject: Re: How to create 4/CTF maps
PostPosted: Mon Jan 04, 2010 12:06 pm 
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Number IX
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Joined: Mon Sep 07, 2009 3:56 pm
Posts: 179
Location: SinCity
Quiet interesting ! :P
Let's launch a 4-CTF based map-contest !

btw it's sad that there's almost no people in the 4-TDM WRA server :/
So how to get people interest and show them to wait some few seconds before entering the server ? how to show them to switch the Allowdownload=true in their XIII.ini ? most of the newcomers i see don't know the existence of this forum ... that's the qwestshion ...


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 Post subject: Re: How to create 4/CTF maps
PostPosted: Mon Jan 04, 2010 4:33 pm 
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Number XX
Number XX

Joined: Thu Dec 31, 2009 12:32 am
Posts: 10
I am thinking of Arthur server because so many are just not true, because many do not know what you need to rewrite the XIII.ini! Well my buddy makes 4/CTF maps :)


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 Post subject: Re: How to create 4/CTF maps
PostPosted: Sun Feb 21, 2010 11:16 am 
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Joined: Sat Sep 05, 2009 5:44 pm
Posts: 184
Location: Brunswick
UPDATE: While creating the map, don't place an object of class XIIIMPFlagBase or at least remove it later again. That one is out of date and doesn't support any different CTF mode. Put a XIIIMPFlagBasePlus object instead as soon as it is available.

Sincerely

_________________
XIII-Forum.de - Foren für die Landesgenossen

The 4/TDM server: join, if available: xiii://81.89.102.157:7784
Code:
GAME COMMANDS:
TEAMSWITCH teamindex
TEAMSAY message (team colored text)

Image


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