Since 4/TDM works, it's a matter of time, a CTF variant will be announced as well.
So let's see, how you can prepare your own maps for 4/CTF gameplay.
Every team base is marked by an object of the actor class
XIIIMPFlagBase, so after all, you will be able to put up to 4 XIIIMPFlagBasePlus objects. Why not XIIIMPFlagBase? Because this one does support only the usual CTF mode and won't run a 4/CTF session, if launched.
After they are placed, opening the properties, under
XIIIMPFlagBasePlus >> Team, the team belonging to that base is determined. It is set up through its ID.
Code:
Team Red = 0
Team Blue = 1
Team Green = 2
Team Gold = 3
Besides, it is not needed to place 4 bases. 3 are fine too, if you like, so the game will launch a 3/CTF based game mode.
After all, the optical aspect should not be unattended. Download the following file and extract this into the XIII base folder,
i.e.
C:\Program Files\Ubisoft\XIII\.
In the XIIIEd, load the package
MUL_CommonPlus.usx, there you will spot Static Meshes for the green and gold flag base.
DOWNLOAD // 4CTF_ressources_v1.rarCONTENT:
MUL_CommonPlus.utx >> TexturesPC
Meshes_CommunsPlus.usx >> StaticMeshes
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The 4/TDM server: join, if available: xiii://81.89.102.157:7784
Code:
GAME COMMANDS:
TEAMSWITCH teamindex
TEAMSAY message (team colored text)