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 Post subject: Engine classes
PostPosted: Mon Jan 18, 2010 12:46 pm 
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Number IX
Number IX

Joined: Mon Sep 07, 2009 3:56 pm
Posts: 179
Location: SinCity
Is it possible to modify and recompile some classes from the engine.u package?
If so, is a such modified package reliable (server/client) on multiplayer ?
why?
  • lots of variables are deleted or masked (with the "//" prefix). I think about the warpzone object for example
  • some functions embedded in the .dll are unreachable due to the structure of their call from u-script : native final function (#native) "functname". the "final" modifier means that the function can't be overidden (rewritten) into subclasses. Many
    natives functions are declared like this in the actor.uc. So? so if i can recompile an actor.uc with "open" overwritable functions, i could use customs sound by that way i hope...
Is it possible, is anyone had already tried an experiment like this ?


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